The model strikes a pose on a rotating display platform
Multiple cameras are placed at varying levels and take synchronized shots of the model every 15 degrees as the table is rotated through several cycles
The photo images are fed into a 3D photogrammetry rendering program that attempts to stitch together each image based on its proximity to other images within a designated overlap percentage
Once each image is associated with and linked to its surrounding images, the software generates an initial 3D mesh model
The 3D model is then passed thru a series of filters to improve form and clarity
A final polishing process is performed to compensate for any gaps or irregularities caused by image overlap errors. The 3D model is ready for export to be utilized in AR / VR applications